Artifacts Session

A Framework for a Better Ethnographic War-Room
A key tool in field research is a team-room that often doubles as a communication device. The Ethnographic War-Room artifact is a framework and model that we can all leverage as ethnographers to tell better stories and distill stronger insights. The artifact will consist of examples, tools, ephemera, gadgets and a point of view on how to best set up, maintain and utilize this under-valued presentation tool.
An online platform for qualitative research and analysis
EthnoHub is an online collection of tools designed for ethnographic research: collect and code data, both textual and visual; monitor and annotate participant diaries; capture fieldwork debriefs; establish virtual project rooms; collaborate in analysis; connect
insights to findings, clues, and raw data; and keep archived†projects searchable and accessible.
Analysis of driver’s cognitive models to design a car safety interface that augments pre-attentive perception
Road safety is a major societal concern today, despite countless research, technology and service developments. There is a need for deep contextual understanding when designing precautions, and perhaps a need for new perspectives on accident causes and prevention.The artifact intends to discuss two themes: Can research and the human centered concept stages inform and address a usually technology driven field? Can the scenario testing approach refine and improve the outcomes of the concept stage?
Contextual Navigator: A Field Guide for Entrepreneurs
The Contextual Navigator is a rapid contextual research toolkit. Designed for entrepreneurs who need qualitative information to compliment quantitative data, the Navigator contains six menus of contextual research techniques. Step-by-step instructions assist an entrepreneur in gaining valuable customer segment information, useful in making decisions for the new enterprise.
Ethnographic contributions as ‘bureaucratic aesthetics’ in the development of the welfare state
This artefact is meant to stimulate a discussion of to what extend ethnographic research can work as valuable ‘disruptions’ in the development of the public welfare sector. It emphasizes an awareness of how ethnographic contributions ‘live on’ in processes of modification and instrumentalization to take on various bureaucratically aesthetical forms that makes social reality applicable for public intervention.
Ethnographic Podcast
This artifact is a short film (i.e., ethnographic podcast). The film is an example deliverable of a shorter-term ethnographic process that Palo Alto Research Center (PARC) is using called Rapid Ethnographic Assessment and Communication Technique (REACT)). REACT is an approximately 5-week process that begins with ethnographic discovery and culminates in the development of a compelling, and ideally entertaining, ethnographic short film that is disseminated among stakeholders.
How Do We Reframe "the Innovator's Dilemma" through Ethnographic Research and Design Thinking?
the artifact is a poster to illustrate the opportunity for ethnographic research and design thinking in tackling the Innovator's Dilemma by Clayton M. Christensen.
Many of us have learned the relationship between disruptive innovation and sustaining innovation from Clayton M. Christensen’s The Innovator’s
Dilemma, the visualization adopted from the chart in the book, and reconstruct an argument on how an innovative business organization could utilize
ethnographic research and design thinking to bridge the gap, create opportunities, and stimulate dynamics.
Piecing Together Ethnography and Design By Hand
We have chosen playful, handcrafted ways of representing ethnographic data - children's blocks, scenes in paper windows, watercolor
vignettes - so that data may be more engaging and useful for inspiring design concepts. Our imagery creates a nonlinear narrative that
intentionally obscures the lines between reality and fiction, various times and places, and what is and what can be.
Thiquick Ethnography
We tried “Thiquik (thick + quick) Ethnography”, which took five days through the research to verification to enhance customer’s shopping experience and service productivity. By sharing a case at a bookstore in Osaka, Japan, and methodology with posters, a documentary video, and an interactive discussion board, we would like to encourage discussions on methodologies and possibilities of the “Thiquik Ethnography”.
Together to Promote Safety Awareness Through the Correct Use of Medical Records
A series of reality-style videos have been produced in order to train health professionals to prevent risks due to common errors of mismanagement of medical records. The series aims to highlight the "unexceptional" aspect of adverse events, to stress the importance of the system in respect to individuals’ actions and to promote the "no blame culture", and to reconstruct the circumstances of the event to improve processes and prevent risks.
User Morphology: The Evolving Role of the User in Design Research
During the design process, our perception and expectations of the user evolves, pulling and stretching the user from an imagined state to a real person, to an ideal composite known as the "persona". This artifact explores the roles, benefits and challenges design researchers expect users to play throughout the design process.
Video Confession Booth
Step inside the Video Confession Booth to share your thoughts and unload your burdens. Behind the curtain, simple instructions walk the penitent through the process. Provocative questions will be presented to prompt participation and storytelling. On the final day, the confessional team will edit and present a video compilation of confessions and stories to the EPIC community.
Visual Explanations in Ethnography
Visual representation of information such as charts, maps or diagrams aid comprehension of a given content. In this artifact we show two examples of diagrams that besides representing complex information to a given audience, they became the process by which the client discern new meaning and knowledge.